Learning Phoenix with Catalina

Everyone Starts Somewhere: Part 5

Learning Phoenix with Catalina

Everyone Starts Somewhere follows Catalina in the Phoenix Restoration & Color from the ground up. With a background in film preservation and digitisation, she’s documenting the real-world challenges, discoveries and milestones of becoming a digital restoration artist. Whether you’re just starting out or refining your skills, we hope her experiences inspire you to begin (or continue) your own journey.

Download the free Phoenix trial today to get hands-on experience with the same professional tools used by archives, post-production facilities and restoration specialists around the world.

Catalina’s articles will hopefully give you a head-start – you can also Ask Juno for guidance on using Phoenix – Juno’s always there for 24/7 global support, any language, any time!

And you can follow Catalina in Pocket Films, alongside a host of global Providers who make films happen.


Getting to Know Your Footage

Hi there! Have you been practising or trying some DVO Tools?

This is a bit of a transition post. We’re done with the Getting Started series, and from here on I’ll be sharing more hands-on work: things I’m practising, decisions I’m making, problems I run into.


To start, I want to talk about something more general: how I approach a new project before touching any tool. To me, the first thing is to get to know the material. So before anything else, I play it through a couple of times to see it as a whole and get a general sense of its defects and its strengths. I do this before scene cut detection, so I can form a general impression first:

  • Is it dirty?
  • Is it unsteady? Is the unsteadiness consistent throughout, or does it change? Does it come from digitisation or from a previous generation? Is the camera movement itself unsteady?
  • Is it damaged? What kind of damage does it have?
  • What’s the thing that affects it the most?

Because once you start working shot by shot, you begin noticing other issues — for example, dirty splices — but the footage as a whole might not be that dirty; it could just be concentrated in the splices. This general view also gives you an idea of which tools you’ll use and what workflow to follow.

I’ve started a few projects now, and I always begin by playing the footage in the timeline. Then I run scene cut detection and watch it again, checking the work done and correcting some cuts (adding or removing them). During this second pass, I start adding bookmarks over things that catch my attention, using colour to keep things organised: for example, red for heavy dirt or big blotches, yellow for specific stabilisation issues, light blue for doubts I want to come back to.

Once I’ve done this first pass and run scene cut detection, I move on to stabilisation — which is what I’ll be diving into in the next post.

That’s it for this step. See you in the next one,

C.